When you have the online thingy, that's how you know shit's real. We'll have to see what shows up in the D&D Direct thing they have coming there's enough going on that they have a whole online thingy to announce it. The rise of 5E (largely attributed to streaming) has seen them invest substantially in digital talent, and that link only lists the studios they wholly own it doesn't include other strategic outlays, like the game they're doing with Hidden Path. I think it's the last time they let something like this happen. The way this is explained in business terms is that they allowed others to take on the risk for these endeavors, and I guess that's true, but I hate writing checks for much, much smaller sums than a hundred and fifty million dollars. At the time, it was a belief externally and potentially even internally that they just didn't have the capacity, necessity, or interest to execute things like this, with D&D Beyond and Dungeon Master's Guild essentially occurring off-campus. When I compare that character creator to the one you can access from any browser with D&D Beyond, it's hard to imagine the depravity and ungodliness of that era - one where whispering Shadow held dominion. Welcome to the wild, no heroes and villains Welcome to the war, weve only begun, so Pick up your weapon and face it Theres blood on the crown go and take it You get one shot to make it out alive, so Higher and higher you chase it It’s deep in your bones, go and take it This is your moment, now is your time, so. Fourth Edition, which I maintain had a lot of cool things going on even though you're supposed to hate it, was also the home of some abortive or painfully executed technology initiatives.
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